Monday 19 November 2012

More thought's on Gate Crash



Sooooo today we will be talking on Dimir and Orzhoz

Dimir, known as the unseen guild or the Tenth Guild.
It was run by a vampire named Szadek however now it is the new guild leader for the guild is Lazav a shapeshifter mage. 
The guild actually does not exist, as the Ravnican people generally believe that there are only nine guilds and never had a tenth, as it dissolved thousands of years ago. The name Dimir is not know to a lot of people and those that do know about it, believe that it is just a myth used to scare children and be in children's story or a parnoid conspiracy theory. 
The weird part of all of those things is that those story's and making people believes is done by the Dimir themselves as a method for avoiding suspicion. 

The Dimir are like the secret agent in Ravnica, They will do their job of given to them and they would leave no trace about their job once they done it. They also make sure they to destroy all the memories of their witness of their crimes and even going so far to eliminate their own memories of their job 
Now about the guild master who is Lazav, the Dimir Mastermind, he is a shape-shifting mage who serves as the nexus of telepathic impressions of the entire Dimir Network. He is a thing i guess no one know what type is he too, no one knows whether is he a he,she or it? 
Lazav can shape-shifts into a variety of guises as to his needs and plans. 
Some of the Dimir agents believe that Lazav have a plots against Niv-Mizzet to discern the Dragon's hidden endgame and twist it for his own purposes 

Lazav - Gatecrash Art

                   Lazav the guild master












Now we will be doing the usual talk about the guildmage and the keyrune abilities, as you know Dimir is a B/U color guild :)

The guild mage might have ability to bounce creatures back to owner hand like how blue creatures and spells does while it other ability might be milling your opponent like how the Dimir used to if they still have milling type ability :D
While the keyrune it would have deathtouch like the black creatures does and flying due to the wing type design on it side :D














Now on to the Orzhoz,
The guild beliefs that wealth is power, that structure breeds wealth, and that guilt creates structure. The guilds is run with a combination of religion, credit lending agency and a crime syndicate. The guild is run by an ostentatious hierarchy of priests, enforcers, and ghostly councilors, many of the orzhov guild members believe that their rule is necessary for making Ravnica the best it can be, when the their rule are using unscrupulous ways to seize power. Most Ravnicans see that the Orzhov are a corrupted organization, however many are lured in by their promises of wealth, prestige and longevity.


The Orzhoz guild is now ruled by the Obzedat, who are a council of ghostly autocrats, who maintained their wealth and power even when they no longer have their mortal forms. Members of the Orzhov are able to cheat mortality, maintaining their consciousness and their greed beyond the threshold of death. The Orzhov people are paranoid and spiteful dictators. They often going out of their way to thwart ambitious underlings. They would crush people who spread rumors about them and also spy on potential enemies. The Obzedat rarely speak directly with those outside the guild. They would rather communicate through their offcial envoy, Teysa Karlov

The Obzedat

Ghost Council of Orzhova - Gatecrash Art




Now we shall go to thinking about the Orzhov keyrune and guildmage ability

Orzhov is a W/B guild,



So its keyrune is either going to be a spirit or a human and it is most likely going to have life-link or death touch.
Orzhov Guildmage - Gatecrash Art






While for it's guildmage it is easy to think of her ability just by the color of the guild.
Her 1st ability would most likely be giving creature to have life-link
while the second ability would most likely be making the creature have -1/-1 until end of the turns.



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